Aky's Place

Farming black pearls in Tree of Life

Of all the hard-to-find reagents, black pearls drive me the craziest. They’re not only hard to find, the reagents to make them (black lotus) is also hard to find. Blood moss is also

I atough to get, but you can always reliably buy red mandrake in the Bazaar and craft your moss.

Black lotus, though, disappears from the Bazaar as quickly as black pearls do. So while my usual method of hitting ‘refresh’ in the Bazaar for half an hour straight can work, there are less frustrating ways.

Notably: the Tree of Life.

Black lotus and black pearls are found in MooShu, and in particular locations. They appear at corners and intersections, and next to buildings.

Buildings are your best bet. Here’s a map of them in Tree of Life:

tree_of_life4

They appear in the same spot almost every time:

tree_of_life3

And the chances of finding pearls seem much greater in Tree of Life than in the rest of Mooshu. These shots were taken about 10 minutes apart:

tree_of_life2tree_of_life1

Wizard 101: Taking a hit from a scorpion

Oof!

How-To do PvE Combat in Wizard 101

Note: A lovely PDF of this guide is available right here.

Like the title says, this is a general guide to successful PvE combat in Wizard 101. PvP — player vs. player — is a whole other animal and these rules suggestions may not apply. But they’re pretty good for PvE.

That’s pretty good. They may not work for you. You may not want to use them because of your play style. Heck, they may just be wrong. But they certainly seem to work.

No combat tutorials here. I assume you know the basics of how duels work.

Definitions

You are the good guys. The mobs you fight (mobs; generic term for NPCs) are the bad guys. The strongest bad guy in any fight is the boss, even if he’s not called that.

Blades are put on you and make your outgoing attacks stronger. Traps are put on the bad guys and make incoming attacks stronger. Weaknesses are put on either side, and reduce the effect of (or even prevent) spells.

Wand spells are the zero-pip spells that your wand gives you. Prisms convert one kind of spell to another, e.g., Death spells to Life.

Basics

When possible, attack from your school. If you’re Ice, use Ice spells, and so on. This is especially important at higher levels. Power Pips give extra strength to spells from your school, and your equipment will also give your school spells a boost.

When in a group, coordinate your attack. Note what spells others are going to use, and be sure not to interfere. For example, if the person before you in rotation is casting a trap, don’t follow up with a low-power spell that will break it.

Take advantage of your position. In a group fight, bad guys will tend to attack the first player (in the sun position) unless another player attacks. If you’re not the sun, use those early safe rounds to buff up: Give yourself and others blades, heal if necessary, and build up pips.

Preparation

You will almost always have an opportunity to prepare for a fight: You’ll either see the bad guys walking around, or you’ll enter a room to hear them taunt you before the fight.

That’s the time to prepare. Note what school of magic they’re from. You need to take that into account and equip the proper wands and spells to fight.

Make sure your wand is not from the same or opposite school as the bad guys. (Yes, you should have more than one wand. See “Wands” below.)

If there’s a bad guy from your school, either make sure there are prisms in your deck, or use a deck with more non-school spells. (See “Decks” below.)

Why?

Every school resists magic from that same school. E.g., Death spells are weak against Death bad guys. Further, certain types of magic are stronger against specific schools.

  • Death, Myth, and Life spells are stronger against Balance.
  • Fire is stronger against Ice, and vice-versa.
  • Storm is stronger against Myth, and vice-versa.
  • Death is stronger against Life, and vice-versa.

Further still, bad guys often put up shields opposite their school; Fire bad guys will put up Ice shields. They know their weaknesses. Thus one of the other four schools is most likely to do the most damage.

The last thing you want to see is “Resist” appearing with all your attacks — or shields blocking them. Prepare.

Concentration

Aky’s Rule #1: When facing more than one bad guy, always attack the weakest enemy.

Put another way: Ignore the boss. Attack the weakest enemy. That includes damage, traps, and weaknesses.

Why?

Every bad guy does equal damage. So it’s more important to reduce the number of bad guys, not a particular one. A minion with 1 HP does as much damage as a boss with 10,000 HP.

Concentrated attacks are more effective. The faster the kill, the less damage you take. That’s not to say you shouldn’t use multi-enemy attacks such as Tempest or Sandstorm — just keep the main objective in mind.

You have to kill everyone anyway. Even if killing the boss is the quest objective, you don’t get credit for it unless you defeat all his minions too.

Exceptions to this rule:

If you’re hit with a weakness, you can use a wand spell to “break” it on the boss or another bad guy. This way you don’t waste any traps on the bad guy you’re focusing on.

If someone is particularly strong against the boss, or weak against any minions, e.g., a Storm player vs. a Myth boss with Storm minions.

Yes, there’s always someone who wants to attack the boss. That’s human nature. Don’t.

Decks

Deck building is an art, and there’s plenty of reading to be done about it. Thus these are only basic — but crucial — tips.

Smaller is better.

Do not fill your deck with three or four copies of every spell you think you might use, or with every spell that’s really cool. The best players tend to carry between a dozen and 20 cards into combat.

Equip higher level spells; ignore low-power ones. Those one- and two-pip attacks you started out with were great, but they have no place in your deck once you have something stronger. So Frost Beetle makes way for Evil Snowman; Kraken replaces Storm Shark, and so on.

Possible exception: Fire Elf. For two pips, it's a useful spell for keeping Tower Shields off the bad guys — and does decent damage to boot. No matter what your school, it’s not a bad one to have in your deck.

clip_image002Smaller is better.

You only see seven cards at a time. Having a big deck means a much, much smaller chance of getting the cards you want when you want them. A small deck means you’re almost always going to have at least on card you want or need.

Smaller is better.

Everyone has a different opinion about what should be in your main deck. A decent starting point you can tweak to match your playing style is

  • 1/3 shields and heals
  • 1/3 traps and blades
  • 1/3 damage, not counting wand spells.

(These refers to the number of cards, not their strength.)

Discard.

If cards appear in your hand that you’re fairly sure you won’t need in the fight (e.g., three pixies for a non-boss fight), discard them, don’t ignore them. That gives you an extra space for a potentially useful card to show up next round.

Discarding is especially important if you have the Reshuffle card, which can bring those discarded cards back into your deck.

Have multiple decks.

You will face different kinds of enemies (see “Preparation” above), and you need to change your cards to face them. You can have one deck that you adjust on the fly, but decks are cheap — it may be easier to have several that you switch between.

Possible decks in an arsenal:

  • General/solo deck (for most bad guys)
  • Boss deck (more heals, slightly larger)
  • Group deck (more spells that can be used on teammates, e.g., Bladestorm)
  • Deck-for-fighting-bad-guys-from-your-school (includes prisms)

Tweak and tweak. Learn from fights and change what you have. And keep it small.

Wands

You should have at least two if not three wands.

Your main wand should be from another school (see “Preparation” above).

Why?

Using a wand from your school will trigger any traps or blades you have cast. You don’t want to do that; you want to save traps and blades for more powerful spells, not the low-power wand.

There is one exception: You want your own school’s wand when facing the opposite school. Why? The bad guy will shield your school. Use your wand spells to break the shields so your powerful spells can get through.

A wand from your opposite school is a good choice. Just be sure not to use it if you’re fighting a bad guy from that opposite school.

Balance is also nice to have because it won’t trigger any specific traps or blades. For those times you find yourself facing a Balance bad guy, you’ll also want a second wand that’s from a completely different school, e.g., Myth wand for a Death wizard, Ice wand for a Storm wizard, etc.

To recap:

Generally: Wand from any school not your own.

Facing your own school (e.g., Fire vs. Fire): Wand from the opposite school to break shields before using a prism.

Facing the opposite school (e.g., Storm vs. Myth): Wand from your school to break shields before using powerful spells.

Wand spells are weak, but they have specific purposes. To wit:

  • To finish off a bad guy without wasting pips
  • To do some damage to a bad guy, rather than simply passing, while you’re waiting for pips or spells
  • To break a weakness — wouldn’t you rather lose 25% of a wand spell than
    25% of something more powerful?
  • Similarly, if you happen to have the right wand equipped, to break a bad
    guy’s shield

These are only the basics, and there are probably some basics I missed, got wrong, or need to clarify. So it goes. Drop me a line if you think something deserves mention.

Till then, good hunting.

Sex, lies, and Wizard 101

So The Boy got me into playing Wizard 101 — a massive online game that’s ostensibly for kids, but is cool enough to appeal to a lot of adults. In fact, there’s a whole message thread in the game’s forum for grown-ups. It’s funny, because we usually recognize one another by our use of actual sentences.

The game allows inter-player chat, but to protect the kids it has three levels of filtering: open chat (say anything except obvious curse and R-rated words), filtered chat (whitelisted words only, of which there are a TON, so normal conversation is possible), and menu chat (choose from a long list of phrases).

If you don’t have open chat, blocked words appear as “…” such as “You are full of …”.

There’s a sizable population of pre-teens and teens, and they spend a lot of time trying to pick one another up; you’ll regularly see people in the common areas saying things like “I need a boy!” or “Are you seeing anyone?” I wonder how they have time to actually play the game.

You can customize your character to a great extent, but really, everyone kinda looks alike. And you choose a name from three lists: First name, first part of last name, second part of last name. I chose Andrew Shadowmancer.

If you saw me in game, you would know nothing about me other than my name and my level. And yet, I learned that simply — and literally — saying “Excuse me” to someone can start them on a quest of Fatal Attraction proportions.

Talking to another adult male, I learned that I was far from alone in being invited to girls’ dorm rooms (everyone has one where you can store your stuff). And, like him, I was clueless the first time — at least until she typed “x gets onto bed x”.”

The x’s are used to denote actions, like “x smacks John in face x” or whatever. It’s part of the lingo that developed, most of which is designed to deal with the chat filters. You can’t “kiss” (it’s not on the white list), so you “k is”; if you want to curse you say things like “Sheet!”

What do you do when you hook up with someone? Based on the makeout session I witnessed, it goes like this:
“x makes out with John x”
“x makes out with Mary x”

(In this case, I yelled at the both to show a little creativity. I believe my exact words were “For gods sake, nibble her ear!!!” Unfortunately, he would have seen it as For … sake, … her … !!!)

Think I’m exaggerating? Here’s a screenshot of an actual conversation from the other night. I entered an area. “Abigail” said “Hi” as I entered. I don’t know her, never met her, and was just passing through. Still, foolishly, I replied with a friendly “Hey!”

You really gotta read it to believe it.

Seriously, how much warning do you need?

The punchline to the whole thing is that “snakes” means sex.

And she didn’t have open chat, which means A) it would have been all but impossible anyway, and B) she’s under 18 and her parents set her up.

Now, you can argue that by being so over the top (“Pure evil”) I was flirting, but you should realize that this conversation took place as I was zooming away from her on my own business.

There’s a part of me that really wants to shock the heck out of people like her — I’m a decent writer and could certainly come up with some detailed things that would make Harlequin romance proud, as opposed to “x has snakes with Andrew x,” but prison time really doesn’t appeal to me.

So, parents, Wizard 101 really is a terrific game. But your kids (and you) might be getting a little more than they bargained for.

Dworgen, up close and personal

Picture 2010-06-29 17-03-24